Andreas Langbein, David A. Plecher, Frieder Pankratz, Chloe Eghtebas, Fabrizio Palmas, and Gudrun Klinker.
Gamifying stereo camera registration for augmented reality.
In Adjunct Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
[BibTeX▼]
In this paper, we propose a solution to ease registrational tasks on users and keep them motivated during long lasting procedures using gamification elements. Augmented Reality (AR) technology appears in many different hardware setups ranging from mobile applications to full scale room tracking constructions. Many of which contain non-rigid sensors that require re-registrational maintenance to preserve satisfactory tracking capabilities. While important for a functioning setup, these tasks can become tiring over time leading to less care spent on a qualitative registration. We report on our preliminary study results, showing that a gami- fied registration routine incites participants to perform these tasks for a longer amount of time with up to four times as many measurements taken as the non-gamified version.