ISMAR 2018
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ISMAR Papers Sessions

S1 - Spatial and Handheld Augmented Reality


Session Chair: Jason Orlosky

  • Petar Pjanic, Simon Willi, Daisuke Iwai, and Anselm Grundhöfer. Seamless multi-projection revisited. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Philipp Kurth, Vanessa Lange, Christian Siegl, Marc Stamminger, and Frank Bauer. Auto-calibration for dynamic multi-projection mapping on arbitrary surfaces. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Benjamin Volmer, James Baumeister, Stewart von Itzstein, Ina Bornkessel-Schlesewsky, Matthias Schlesewsky, Mark Billinghurst, and Bruce H Thomas. A comparison of predictive spatial augmented reality cues for procedural tasks. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Jarkko Polvi, Takafumi Taketomi, Atsunori Moteki, Toshiyuki Yoshitake, Toshiyuki Fukuoka, Goshiro Yamamoto, Christian Sandor, and Hirokazu Kato. Handheld guides in inspection tasks: augmented reality versus picture. IEEE transactions on visualization and computer graphics, 24(7):2118–2128, 2018. (Invited TVGC article).
    [abstract▼] [details] [BibTeX▼]
  • S2 - Capture and Reconstruction


    Session Chair: Rob Lindemann

  • Young-Woon Cha, True Price, Zhen Wei, Xinran Lu, Nicholas Rewkowski, Rohan Chabra, Zihe Qin, Hyounghun Kim, Zhaoqi Su, Yebin Liu, Adrian Ilie, Andrei State, Zhenlin Xu, Jan-Michael Frahm, and Henry Fuchs. Towards fully mobile 3d face, body, and environment capture using only head-worn cameras. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Stuart Golodetz, Tommaso Cavallari, Nicholas A Lord, Victor Prisacariu, David Murray, and Philip Torr. Collaborative large-scale dense 3d reconstruction with online inter-agent pose optimisation. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Christian Kunert, Tobias Schwandt, and Wolfgang Broll. Efficient point cloud rasterization for real time volumetric integration in mixed reality applications. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Martin Rünz and Lourdes Agapito. Maskfusion: real-time recognition, tracking and reconstruction of multiple moving objects. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • S3 - Tracking and Calibration


    Session Chair: Alexander Plopski

  • Benzun Pious Wisely Babu, Zhixin Yan, Mao Ye, and Liu Ren. On exploiting per-pixel motion conflicts to extract secondary motions. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Kenneth Moser, Mohammed Safayet Arefin, and J. Edward Swan. Impact of alignment point distance and posture on spaam calibration of optical see-through head-mounted displays. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Pavel Rojtberg and Arjan Kuijper. Efficient pose selection for interactive camera calibration. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Javier Dominguez-Conti, Jianfeng Yin, Yacine Alami, and Javier Civera. Visual-inertial slam initialization: a general linear formulation and a gravity-observing non-linear optimization. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Gabyong Park and Woontack Woo. Hybrid 3d hand articulations tracking guided by classification and search space adaptation. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • S4 - Situation and Spatial Awareness


    Session Chair: Ed Swan

  • Felix Bork, Christian Schnelzer, Ulrich Eck, and Nassir Navab. Towards efficient visual guidance in limited field-of-view head-mounted displays. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Long Qian, Alexander Plopski, Nassir Navab, and Peter Kazanzides. Restoring the awareness in the occluded visual field for optical see-through head-mounted displays. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Jinki Jung, Hyeopwoo Lee, Jeehye Choi, Abhilasha Nanda, Tim Claudius Stratmann, Uwe Gruenefeld, and Wilko Heuten. Ensuring safety in augmented reality from trade-off between immersion and situation awareness. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Kohei Kanamori, Nobuchika Sakata, Tomu Tominaga, Yoshinori Hijikata, Kensuke Harada, and Kiyoshi Kiyokawa. Obstacle avoidance method in real space for virtual reality immersion. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Michele Geronazzo, Erik Sikstroöm, Jari Kleimola, Federico Avanzini, Amalia de Götzen, and Stefania Serafin. The impact of a good vertical localization with hrtfs in short explorations of immersive virtual reality scenarios. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • S5 - Human Vision


    Session Chair: Yuta Itoh

  • Kishore Rathinavel, Hanpeng Wang, Alex Blate, and Henry Fuchs. An extended depth-of-field volumetric near-eye augmented reality display. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Praneeth Chakravarthula, David Dunn, Kaan Aksit, and Henry Fuchs. Focusar: auto-focus augmented reality eyeglasses for both real and virtual. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Chang Liu, Alexander Plopski, Kiyoshi Kiyokawa, Photchara Ratsamee, and Jason Orlosky. Intellipupil: pupillometric light modulation for optical see-through head-mounted displays. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Joe Gabbard, Divta Gupta Mehra, and J Edward Swan II. Effects of ar display context switching and focal distance switching on human performance. IEEE Transactions on Visualization and Computer Graphics, 2018. (Invited TVGC article).
    [abstract▼] [details] [BibTeX▼]
  • S6 - Perception and Interaction


    Session Chair: Dennis Kalkofen

  • Kangsoo Kim, Luke Bölling, Steffen Haesler, Jeremy Bailenson, Gerd Bruder, and Greg Welch. Does a digital assistant need a body? the influence of visual embodiment and social behavior on the perception of intelligent virtual agents in ar. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Thammathip Piumsomboon, Gun Lee, Barrett Ens, Bruce H Thomas, and Mark Billinghurst. Superman vs giant: a study on spatial perception for a multi-scale mixed reality flying telepresence interface. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Michael Rietzler, Jan Gugenheimer, Teresa Hirzle, Martin Deubzer, Eike Langbehn, and Enrico Rukzio. Rethinking redirected walking: on the use of curvature gains beyond perceptual limitations and revisiting bending gains. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Difeng Yu, Kaixuan Fan, Heng Zhang, Diego Vilela Monteiro, Wenge Xu, and Hai-Ning Liang. Pizzatext: text entry for virtual reality systems using dual thumbsticks. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Erwan Normand and Michael McGuffin. Enlarging a smartphone with ar to create a handheld vesad (virtually extended screen-aligned display). In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • S7 - Applications and Reviews


    Session Chair: Stefanie Zollmann

  • Kangsoo Kim, Mark Billinghurst, Gerd Bruder, Henry Been-Lirn Duh, and Greg Welch. Revisiting trends in augmented reality research: a review of the 2nd decade of ismar (2008--2017). IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Coleman J Merenda, Hyungil Kim, Kyle Tanous, Joseph L. Gabbard, Blake Feichtl, Chihiro Suga, and Teruhisa Misu. Augmented reality interface design approaches for goal-directed and stimulus-driven driving tasks. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Stefan Werrlich, Alexandra Ginger, Austino Daniel, Phuc-Anh Nguyen, and Gunther Notni. Comparing hmd-based and paper-based training. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Carolin Reichherzer, Andrew Cunningham, James A Walsh, Mark Kohler, Mark Billinghurst, and Bruce H Thomas. Narrative and spatial memory for jury viewings in a reconstructed virtual environment. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • Adam Ibrahim, Brandon Huynh, Jonathan Downey, Tobias Höllerer, Dorothy Chun, and John O'Donovan. Arbis pictus: a study of language learning with augmented reality. IEEE Transactions on Visualization and Computer Graphics (To appear), 2018.
    [abstract▼] [details] [BibTeX▼]
  • S8 - VR/MR Experiences


    Session Chair: Ian Williams

  • Joao Barreira, Maximino Bessa, Luis Barbosa, and Luis Magalhaes. A context-aware method for authentically simulating outdoors shadows for mobile augmented reality. IEEE transactions on visualization and computer graphics, 24(3):1223–1231, 2018. (Invited TVGC article).
    [abstract▼] [details] [BibTeX▼]
  • Feiyu Lu, Difeng Yu, Hai-Ning Liang, Wenjun Chen, Konstantinos Papangelis, and Nazlena Mohamad Ali. Evaluating engagement level and analytical support of interactive visualizations in virtual reality environments. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Gun Lee, Theophilus Hua Lid Teo, Seungwon Kim, and Mark Billinghurst. A user study on mr remote collaboration using live 360 video. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Arindam Dey, Hao Chen, Chang Zhuang, Mark Billinghurst, and Robert Lindeman. Effects of sharing real-time multi-sensory heart rate feedback in different immersive collaborative virtual environments. In Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018 (To appear). 2018.
    [abstract▼] [details] [BibTeX▼]
  • Charalampos Koniaris, Maggie Kosek, David Sinclair, and Kenny Mitchell. Compressed animated light fields with real-time view-dependent reconstruction. IEEE Transactions on Visualization and Computer Graphics, 2018. (Invited TVGC article).
    [abstract▼] [details] [BibTeX▼]
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